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News & updates

What has changed in the game, newest first. The game is at v0.55.0.

v0.23.0 Armies next door, and more spymasters

25 September 2026

  • You can now spot armies right next to your land. When another player's army stands on a plot beside one of yours (including diagonally), a small red flag appears on that tile. You can see an army is there, but not how big it is. Thanks to a player for the suggestion!
  • A spymaster reveals the rest: with one watching a player, you see all of their troop locations and the size of every army.
  • No more limit on spymasters. Appoint as many as you have grown heirs: send several to spy on different rivals and keep others at home. Each spymaster at home gets their own chance to catch enemy spies, so a well-guarded realm is harder to spy on.

v0.22.0 Spymasters

25 September 2026

  • Spymasters now do something! Appoint a grown heir as a Spymaster on the Dynasty page, then manage them on the new Spymasters page.
  • Spy on a rival. Send your spymaster to a player you've discovered. After a short infiltration you can see where their troops are on the island map, and intel reports arrive as events: what they hold and earn, troops being trained or marching (with a warning if an army is coming for you), relics, heirs born or lost, who else they've discovered, overheard alliance chat, starving troops and more.
  • Better spies pass on better secrets. A spymaster with high Intrigue tends to bring back the most important intel and reports a bit more often - but never more than twice a day.
  • Or guard your realm. A spymaster who isn't sent anywhere protects you: every few hours they get a chance to uncover an enemy spy watching you, better if their Intrigue beats the spy's.
  • Caught spies are either captured or killed. A captor can ask a gold ransom (which the spy's ruler can pay) or let the spy go. An unclaimed captive is executed after 3 days.
  • You only have one Spymaster slot, so choose: watch a rival, or guard your own kingdom.

v0.21.1 Enemy troops are hidden

24 September 2026

  • You can no longer see how many troops other players have on their land. Troop counts on the island map are now only shown for your own land and your alliance members' land. Neutral and enemy players keep their armies secret.
  • A Spymaster will soon be able to change that. Watch this space.

v0.21.0 Events on your phone

24 September 2026

  • The live events list now works on phones too. Tap the new bell button next to the chat icons at the bottom of the screen to open your recent events right above it, with an unread badge. Tap the minus (or the bell again) to tuck it away.
  • Behind the scenes, we added tools that show us where the game is slow, so we can keep making it faster.

v0.20.4 Mail sending fixed

24 September 2026

  • Fixed: sending mail showed a "404" popup and didn't send. It works again, and the same fix covers other forms with hidden action fields, like the Dynasty page.

v0.20.3 Faster actions everywhere

24 September 2026

  • Actions on more pages now happen in the background too: Alliance, Mail, Gem Shop, Dynasty, Heir Market, Market, the World Map, Relics and Events. No more full page reload after sending a message, placing a market order and so on.
  • The result popup is easier to read. It now has a solid background instead of showing the page through it.

v0.20.2 Picking a map tile keeps your place

24 September 2026

  • Selecting a tile on the island map no longer sends you back to the top of the page. The plot's details load in the background and you stay where you were scrolled to.

v0.20.1 Actions keep your place on the page

24 September 2026

  • After building, training or sending troops, the page no longer jumps. You stay exactly where you were scrolled to. If the result message would be off-screen, it pops up at the top of your screen for a few seconds instead.

v0.20.0 Snappier actions

24 September 2026

  • Building, training, sending armies and sailing no longer reload the whole page. On the Dashboard, Armies and island map pages, your action is sent in the background and only the page content updates, so it feels much faster, especially on slower connections. Your place on the page is kept, and the buttons lock while an action is being sent so nothing gets submitted twice.
  • If the connection drops you now get a clear message and your form stays filled in, instead of a browser error page.
  • Timers finishing (a build, training or march completing) now refresh the page content quietly instead of reloading it.

v0.19.3 Faster loading

24 September 2026

  • Pages load faster, especially on slower connections. Pages are now compressed before they're sent, and the game's styles, scripts and fonts are remembered by your browser instead of being downloaded again on every page.

Want to see it for yourself? The game is free to play in your browser.

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